The design prioritized abstract, alien-like qualities over direct replication of monster forms. Inspired by artists like H.R. Giger and Junji Ito, the trophy will explore unsettling shapes, textures, and organic, irregular contours to convey a creature-like essence. Material choice is Gray Foam XY, allowing for textural manipulation through extensive sanding. This material’s malleability will be used to create a trophy that appears as an otherworldly idol, with strategic curves and indentations enhancing its creature-like form.